Carol Chesney
Published © GPL3+

Electronic Egg Toss Game

The classic picnic game is messy, but this version will let you practice indoors.

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Electronic Egg Toss Game

Things used in this project

Hardware components

LightBlue Bean
Punch Through LightBlue Bean
Retain packaging material for easier creation Also an empty container or plastic Easter egg

Software apps and online services

Punch Through Bean Loader
Arduino IDE
Arduino IDE


Read more


egg toss

This code uses the built in accelerometer to judge when the "egg" is broken. It ignores accerlation along the major axis because eggs are much stronger in that direction.
When it detects that the acceleration has reached the breakage threshold, the LED is turned on to indicate game over.

Line 12 maxAccel - maximum acceleration detected along x & y (ignore z acceleration)
Line 13 glow - level to set the LED. Turn on the LED after it breaks
Line 16 Set the accleration range to +- 8g

Line 22 Get the accelerometer reading
Lines 25-27 Determine the magnitude of accerlation not along z-axis (rms method)
Lines 29-32 Update breakage state

Lines 34-35 Display breakage state and set update rate
  This code mimics an egg toss game using the Bean's onboard accelerometer and
  LED. It only considers the X & Y acceleration components as eggs are much
  stronger along the central axis

// define breakVAl for xy Accel that will "break" the egg
#define breakVal 100

AccelerationReading accel;
uint8_t maxAccel = 0;
uint8_t glow = 0;

void setup() {
  // Set accleration range to +- 8g

// Always compare current accleration to max accelration.
// Alert on maximum level
void loop() {
  accel = Bean.getAcceleration();

  // Evaluate acceleration
  uint8_t xA = (abs(accel.xAxis)) / 2;
  uint8_t yA = (abs(accel.yAxis)) / 2;
  uint8_t xyA = sqrt(xA * xA + yA * yA);

  if ( xyA > maxAccel )
    maxAccel = xyA;
  if ( maxAccel > breakVal )
    glow = 110;

  Bean.setLed( glow, glow, glow);


Carol Chesney

Carol Chesney

3 projects • 9 followers
Mechanical engineer and teacher


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